The Listener
“Do people want this?”
Finds who needs help, what hurts, and what people are asking for.
Printable tools and AI prompt guides that help young builders, families and educators turn ideas into action and build legacies that last. The AI Prompt School below is ready to read today. The free 7-Day BossKid Confidence Challenge and 5 Prompt Power Cards are also ready to download below. Every item says exactly where it stands.
Meet the AI Prompt School See what is comingBUILD IT. CHANGE IT. LEAVE A LEGACY.
Tools for every builder: Kids · Parents · Families · Educators · Coaches · Adults · Seniors
Build It, Teach It, Check It. A toddler-simple recipe for working with AI, made for kids, seniors and adults who are just starting.
AI is not a magic snack machine. We build a little team. Each helper gets one job. The helpers pass the work to the next helper. Then we check the whole thing before we use or sell it.
“Do people want this?”
Finds who needs help, what hurts, and what people are asking for.
“What can we sell to help them?”
Makes the offer, promise, pieces, price idea, and rules.
“How will the right people notice it?”
Makes hooks, stories, posts, videos, and lessons.
“What happens after they notice?”
Makes the free gift, sign-up step, follow-up messages, and buying path.
Listen first.
Build second.
Tell the story third.
Make the path fourth.
Check everything last.
DO: Tell Ricky what to build.
ABOUT: Tell who it is for and what problem it helps.
MAKE IT: Tell how it should sound, look, work, and what good means.
FULL PROMPT: “Ricky, first help me make my idea clear. Teach me in little-kid words while you build. Give every AI helper one job. Let each helper pass clean work to the next helper. Check the work a second time so it is useful, honest, connected, and ready. Fix what is weak. Save the finished thing and the recipe.”
Activity: Match each helper to its job.
Win: Student can explain why one giant prompt can get messy.
Activity: Fill in Do / About / Make It.
Win: Student names the audience, problem, outcome, and definition of good.
Activity: Put the four helpers in the correct order.
Win: Student understands that later work depends on earlier work.
Activity: Use the seven Check-It questions.
Win: Student can spot vague, disconnected, or weak work.
Activity: Save the final asset, master prompt, and what changed.
Win: Student can reuse the system without starting over.
Finished the voice dump.
Completed Do / About / Make It.
Assigned the helpers.
Ran the sequence correctly.
Caught and repaired weak output.
Connected the project to attention, leads, money, or leverage.
Saved the reusable system.
These are the first products in the AtTeamUs registry. None is for sale yet. Each one will appear with a real checkout only after its files and fulfillment are tested.
For ages 9 to 17. Learn prompting through daily missions, build logs, badges and product challenges.
Planned price: $37
For ages 8 to 13. Turn goals into weekly actions with confidence and reflection.
Planned price: $27
Seven short daily missions that help a child spot strengths, take one brave action, and record a visible win.
Two editions, kept separate: a Secular / Affirmation edition and a Scripture / Reflection edition. You choose the one that fits your family. Prices shown are planned prices and can change before launch.
Choose a free secular starter: the 7-Day BossKid Confidence Challenge for ages 8 to 13, or the 5 Prompt Power Cards for adult-supported AI literacy practice. Both include an adult guide. No account or sign-up is needed.
Notice strengths, choose a small goal, practice asking for help, and save your progress. Write, draw, or work with a trusted adult.
US Letter · 10 pages · Version 1.0
Download the free challenge (PDF)Practice catching an idea, writing a clear prompt, giving each helper one job, improving an answer, and saving the recipe.
Five printable mission pages plus an adult guide. Paper-first practice; no AI account needed.
Download the 5 Prompt Power Cards (PDF)The planned interactive version of the AI Prompt School: a speech-enabled AI prompting game with a typing tutor. It is not live yet and there is nothing to play today. When it is ready, it will be used with a parent or educator.
Say or type your idea.
See Do / About / Make It and a clearer plan.
Pick the Listener, Builder, Storyteller and Path Maker.
Watch each helper do its job, in order.
A simple green, yellow, red scorecard.
Repair the yellow and red parts.
Save the work, the recipe and the project history.
Do not grade spelling or technical words first. Look for whether the student clearly said:
This site is written for adults. It has no sign-up forms, no accounts and no tools that collect a child’s name, voice or work. We will add parental consent and privacy controls before any interactive feature for children goes live.
We label everything: ready to read, in the works, coming soon, or not playable yet. We will not show a button for something that does not work.